


My Responsibilities
- Game Design
- Prototyping
- Rulebook Writing
- Art Direction
- File Preparation
- Crowdfunding Design
- Manufacturing Management
- Fulfillment Coordination
Description
A spacecraft crashes in Blackwood Grove, and the kid is the only one watching. Federal agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.
Awards and Recognition
Visitor in Blackwood Grove won the Audience Choice Award at the Boston Festival of Indie Games in 2017. It was an official selection of both IndieCade (2017) and the Indie Megabooth (2018). Visitor in Blackwood Grove released in 2019 as a Target exclusive title.
Design Story
Visitor in Blackwood Grove was inspired by the classic games Zendo and Green Glass Door, in which one player knows (or invents) a secret logical rule, and the other players try to guess the rule. I co-designed Visitor to keep the logical deduction of these classic games, but to improve upon them in two core aspects. First, the Visitor (the player who knows the rule) is not just a game master; they’re playing, and trying to get their team to win. Second, Visitor in Blackwood Grove adds an immediately recognizable thematic experience to the game that grabs’ players’ attention.
